Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Apr 10, 2007, 08:50 AM // 08:50   #61
Academy Page
 
Illuminus's Avatar
 
Join Date: Feb 2005
Advertisement

Disable Ads
Default

Cracked Armor, as a condition? I'm sorry, but thats kind of silly... monks will be able to repair armour with condition removal spell now ? I really hope its a hex effect instead of a condition. It just doesn't make sense since all current conditions effect the human body.
Illuminus is offline   Reply With Quote
Old Apr 10, 2007, 02:47 PM // 14:47   #62
Jungle Guide
 
Join Date: Nov 2005
Location: Europe
Guild: Keepers of Chaos
Default

Quote:
Originally Posted by Renegade26
Aneurysm 10e 1c 20r - Spell. Target foe regains all Energy. For each point of energy gained in this way, that foe takes 1 damage. Dom Magic
Awful name, it's a severe disease, which can cause death, what will they introduce in GW2? Cancer, AIDS, trombosys?

Please remove such references to real life diseases in a videogame, these aren't things to joke about.
Abnaxus is offline   Reply With Quote
Old Apr 10, 2007, 02:48 PM // 14:48   #63
Academy Page
 
Trouveur's Avatar
 
Join Date: Nov 2005
Guild: Les Protecteurs du Lion
Profession: Me/R
Default

Quote:
Originally Posted by Cacheelma
Mass Hexing = Necro's Job
AoE damage = Elementalist's Job
No.

Elementalist's job = AoE Direct damage.

Necro's job = minions, life leech, support with blood spells, dispel enchantments, Paragons's shutdown, AoE empathy and even interrupt...

Currently necro can do perfectly well its roles but also mesmers's role.

Giving Mesmer some AoE conditional damage or AoE hexes could help him without denaturing the class.

If a class is turning into another since NF, it is the necro, not the mesmer.
Trouveur is offline   Reply With Quote
Old Apr 10, 2007, 03:04 PM // 15:04   #64
Jungle Guide
 
Join Date: May 2005
Profession: W/Mo
Default

Quote:
Originally Posted by Abnaxus
Awful name, it's a severe disease, which can cause death, what will they introduce in GW2? Cancer, AIDS, trombosys?

Please remove such references to real life diseases in a videogame, these aren't things to joke about.
Everyone has AIDS!
AIDS AIDS AIDS!
AIDS AIDS AIDS AIDS AIDS AIDS!
Everyone has AIDS!

And so this is the end of our story
And everyone is dead from AIDS
It took from me my best friend
My only true pal
My only bright star (he died of AIDS)

Well I'm gonna march on Washington
Lead the fight and charge the brigades
There's a hero inside of all of us
I'll make them see everyone has AIDS

My father (AIDS!)
My sister (AIDS!)
My uncle and my cousin and her best friend (AIDS AIDS AIDS!)
The gays and the straights
And the white and the spades

Everyone has AIDS!
My grandma and my dog 'ol blue (AIDS AIDS AIDS)
The pope has got it and so do you (AIDS AIDS AIDS AIDS AIDS)
C'mon everybody we got quilting to do (AIDS AIDS AIDS AIDS AIDS)
We gotta break down these baricades, everyone has
AIDS! x 20

Thank you!I'll be here all night!
Theus is offline   Reply With Quote
Old Apr 10, 2007, 04:06 PM // 16:06   #65
Frost Gate Guardian
 
Join Date: Jan 2007
Profession: E/
Default

Quote:
Elementalist's job = AoE Direct damage.
LMAO I think you never played an ele
Water is not here for a massive aoe damage... and Air AIR MAN AIR YOU KNOW WHAT AIR IS ? where do you see aoe damage in the air element ? N O W H E R E -_- Ele's job is to do the other's job : we can heal, we can play as sins, we can do everything with our large energy pool and earth protection if need be
Darth Kukulkan is offline   Reply With Quote
Old Apr 10, 2007, 04:15 PM // 16:15   #66
Frost Gate Guardian
 
Anna Ryan's Avatar
 
Join Date: May 2006
Guild: MU
Profession: E/
Default

Psst mate, no AoE in air magic ?

Chain Lightning, Invoke Lightning

and, no AoE in water magic ?

Deep Freeze, Ice spikes ^^

and that are just those I recall from my head now
(and yes I have an ele, infact it's my main ^^)
Anna Ryan is offline   Reply With Quote
Old Apr 10, 2007, 05:18 PM // 17:18   #67
Desert Nomad
 
clawofcrimson's Avatar
 
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
Default

these skills are OBVIOUSLY not the entire list of skills that will be in GW:en.. we already know there are more skills coming...

not to mention the 'end result' will be completely different than the 'beta' version... so I dont know what everyone is complaining about.
clawofcrimson is offline   Reply With Quote
Old Apr 10, 2007, 05:33 PM // 17:33   #68
Forge Runner
 
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
Default

Quote:
Originally Posted by Anna Ryan
Psst mate, no AoE in air magic ?

Chain Lightning, Invoke Lightning

and, no AoE in water magic ?

Deep Freeze, Ice spikes ^^

and that are just those I recall from my head now
(and yes I have an ele, infact it's my main ^^)
Just because a line has 1-2 AoE spells doesn't mean it's for AoE. If you want mass AoE damage, you use the fire line. Water line for some crowd control, deep freeze + maelstrom is a nice combo but costs a ton of energy.
The Great Al is offline   Reply With Quote
Old Apr 10, 2007, 05:39 PM // 17:39   #69
Frost Gate Guardian
 
Anna Ryan's Avatar
 
Join Date: May 2006
Guild: MU
Profession: E/
Default

*sigh* when using water snare I use Elemental Attunement and Water Attunement, making every water skill cost nearly 0 energy so there goes your theory for that.
That being said, why not wait with a discussion like this untill GW:EN is released .
Anna Ryan is offline   Reply With Quote
Old Apr 10, 2007, 09:36 PM // 21:36   #70
Jungle Guide
 
Join Date: Nov 2006
Default

Quote:
Originally Posted by Bankai
Oh, please. This is absolute BS. Tell me, why would someone bring this skill?

That's right. People will only bring this spell as soon as there's a metagame with really imbalanced paragons.
Well the problem is that Cacophany is both overpowered and completely useless. It certainly is overpowered against anyone using shouts. It can be kept constantly on one character shutting him down effectively. But any other time it's completely useless.

There's far too many skills and mechanics that are "all or nothing" Shouts can't be stripped and are possibly too good because of that, but creating a skill like Cacophany that totally destroys it is bad design.

There should be more shout counters that have other uses as well but don't totally destroy shout users instead of an "all or nothing" skill like Cacophany. Make better shout counters, Anet, instead of one trick heavy handed counters.
The Ernada is offline   Reply With Quote
Old Apr 13, 2007, 07:27 PM // 19:27   #71
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

Umm....Before you talk about Cacophany...we already have "Vocal Minority" that completely makes you not able to cast them..instead of just taking dmg for it. It has 5 more rehcarge, but is AoE spread and casts faster.
Former Ruling is offline   Reply With Quote
Old Apr 13, 2007, 08:23 PM // 20:23   #72
Forge Runner
 
ensoriki's Avatar
 
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
Default

That Mesmer hex

Anerusym or whatever
PLeaste let it be elite I dont want some

E denial mesmer super spiking because of fast casting

energy tap, energy surge, energy burn, anerwhatever. Good lord that would suck.

That assassin deadly arts dual.....Thats a spell right if it is omfg nice.
Dancing daggers mantis touch entangling asp, Signet of toxic shock, Thingy, Impale....kinda lengthy tho, but so was BOA.

Cacophany, warrior and Paragon hurting only, warriors dont have that many shouts so not a big deal, and Paragons have little skills which means even if they have a lot of shouts its not actually a lot -_-.

I wonder how these things will scale

IF Assassins thirst (lol I remembered) Scales nicely to maybe steal 35 at 12 and 55 at 16 I'd be happy as long as it actually hits twice.
ensoriki is offline   Reply With Quote
Old Apr 13, 2007, 08:52 PM // 20:52   #73
Forge Runner
 
XvArchonvX's Avatar
 
Join Date: Nov 2005
Profession: R/
Default

Hmm...I bet a B/P group with a Rt/Me using [skill]Wailing Weapon[/skill] with Inadequacy could really do some damage, especially if the rit was bringing Splinter Weapon as well.

Also, I almost thought that Winter's Embrace might be a good snare for a W/E, but I think this depends on wether you will still be snared if your target's hex gets removed. If the snare effect doesn't come off you when the hex is taken off your foe, then this is worthless, but if not, there might be some good potential for a good KD build...
XvArchonvX is offline   Reply With Quote
Old Apr 14, 2007, 05:51 AM // 05:51   #74
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

Depending on how high it scales, Aneurysm seems like a cool spell. As long as it scales to 4-5 it can be quite dangerous (5 would actually be insane...skip that).
Former Ruling is offline   Reply With Quote
Old Apr 14, 2007, 06:16 AM // 06:16   #75
Ninja Unveiler
 
Omega X's Avatar
 
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
Default

Quote:
Originally Posted by Abnaxus
Awful name, it's a severe disease, which can cause death, what will they introduce in GW2? Cancer, AIDS, trombosys?

Please remove such references to real life diseases in a videogame, these aren't things to joke about.
An Aneurysm is not a disease! Its the bursting of a weakened blood vessel and can be properly treated if caught in time. And who said that the skill represented a joke?

Climb down from the clouds once in a while.
Omega X is offline   Reply With Quote
Old Apr 14, 2007, 07:52 AM // 07:52   #76
Forge Runner
 
Kool Pajamas's Avatar
 
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
Default

Quote:
Originally Posted by Former Ruling
Depending on how high it scales, Aneurysm seems like a cool spell. As long as it scales to 4-5 it can be quite dangerous (5 would actually be insane...skip that).

Imagine against an ele with no energy. 4 x ~90 = 360 damage....ouch

Now if its a max of 3 and the ele has a somewhat low max energy of ~70
3 x 70 = 210 damage


That skill may hurt O_O
Kool Pajamas is offline   Reply With Quote
Old Apr 14, 2007, 08:23 AM // 08:23   #77
Krytan Explorer
 
Renegade26's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Assassin's Thirst 5e 8r - Dual Attack. Must follow an off-hand attack. If this attack hits, you steal 14 Health. Deadly Arts

That is a dual attack that needs to follow an off-hand attack. Just like every other dual attack.
Renegade26 is offline   Reply With Quote
Old Apr 14, 2007, 09:43 AM // 09:43   #78
Forge Runner
 
prism2525's Avatar
 
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
Default

As an ele primary myself i rarely let my energy go as low as to 10 or 20 except in pve where currently there isn't this skill and if in GW:EN there will be, I can prepare and take the mesmer down first (as I always do anyway).

About Assassin's thirst, does the life steal occur twice or more if you double strike/dual?
prism2525 is offline   Reply With Quote
Old Apr 14, 2007, 10:01 AM // 10:01   #79
Krytan Explorer
 
Renegade26's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Probly the same way as Shattering Assualt, which I dont know about.
Renegade26 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:37 PM // 17:37.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("